18RULES

DIVISIONS

KOK – King Of Kings
SS – Single hand String tricks
DL – Double handed Looping tricks
OS – Off String
X – Other than above

In all those divisions, you will be performing 1min freestyle(preliminary) and 2 mins freestyle(final) with the music you selected. Send us your music file after you receive entry e-mail. Also , Bring a USB or CD-R of your music just in case

SEEDED PLAYERS

SWAG2017 Champions , sOMEThING World 2018 Korea & Singapore Champions and selected players.

OUT FIT and YOYO RULES

OUT FIT YOU CAN WEAR ON STAGE
You can NOT wear YoYo related apparel other than YoYoAddict , sOMEThING , izm , FRESHTHINGS on stage.

YOYOS YOU CAN USE
You must use sOMEThING / izm by YoYoAddict or FRESHTHINGS yoyos.
For KOK , you must use the yoyo we provide for the contestants and same yoyo as back up.

FREESTYLE JUDGING RULES(FINALS)

TECH POINT(by Clicker) + PERFORMANCE POINT

No major deduction. (deduct by Clicker only)

PERFORMANCE POINT

10 Cleanness

Are the trick transitions and lines of movement of the yo-yo and string, precise, efficient, and aesthetically pleasing?

10 Choreography
Is the player able to play harmoniously to the music in an unforced way and in keeping with the overall flow of the music? Does the player demonstrate a variety of music use such as bangers on obvious ques, and adjustment of speed/size of his/her tricks?

10 Overall Presentation
Does the player use their music, attire, choreography, stage-use, and body language in a constructive way to create an overall impression?

Cleanness

0 Player’s combos comes to a halt due to mistakes, or they look uncertain when performing maneuvers at times.

1-2 Player executes tricks in a comfortable manner.

3-4 Player executes tricks in a comfortable manner, and shows finesse during transitions.

5-6 The trajectory of the yo-yo and string during tricks are well refined and aesthetically appealing.

7-10 Every movement is aesthetically appealing. The beauty of the play is obvious and appreciable to the audience.

Choreography

0 The play has no relation to the music, or music ques are clearly miss-timed.

1-2 Certain key music ques are used and timed well.

3 – 4 Certain key music ques are used and timed well, and tempo of play throughout is consistent with music tempo.

5 -6 Player uses music ques, tempo and the beat to good effect.

7 – 10 Player uses a variety of sounds, beats, tempos, and lyrics where the relationship between the music and play is clear and synchronised.

Overall Presentation

0 No overall impression to be had from the performance.

1-2 The player is clearly aware that he/she is performing for a crowd, and conducts him/herself appropriately.

3-8 The player demonstrates: clearly defined freestyle structure, natural finesse, flair, effective stage use, and consideration of attire in relation to freestyle theme.

9-10 The player commands the stage with their performance, creating an atmosphere in the whole room which draws the crowd’s absolute attention.

FREESTYLE JUDGING RULES(PRELIMINARY)

TECH POINT(by Clicker) + PERFORMANCE POINT

No major deduction. (deduct by Clicker only)

PERFORMANCE POINT

10 Cleanness

Are the trick transitions and lines of movement of the yo-yo and string, precise, efficient, and aesthetically pleasing?

10 Choreography
Is the player able to play harmoniously to the music in an unforced way and in keeping with the overall flow of the music? Does the player demonstrate a variety of music use such as bangers on obvious ques, and adjustment of speed/size of his/her tricks?

Cleanness

0 Player’s combos comes to a halt due to mistakes, or they look uncertain when performing maneuvers at times.

1-2 Player executes tricks in a comfortable manner.

3-4 Player executes tricks in a comfortable manner, and shows finesse during transitions.

5-6 The trajectory of the yo-yo and string during tricks are well refined and aesthetically appealing.

7-10 Every movement is aesthetically appealing. The beauty of the play is obvious and appreciable to the audience.

Choreography

0 The play has no relation to the music, or music ques are clearly miss-timed.

1-2 Certain key music ques are used and timed well.

3 – 4 Certain key music ques are used and timed well, and tempo of play throughout is consistent with music tempo.

5 -6 Player uses music ques, tempo and the beat to good effect.

7 – 10 Player uses a variety of sounds, beats, tempos, and lyrics where the relationship between the music and play is clear and synchronised.